BLACK IRON SPINE STUDIOS · CHARACTER VERSION 1.0 · UNREAL ENGINE 5.8 · WINDOWS

Draugr Characters

Character quick starts

Choose your purchased product

The Collection includes all three characters. A single-character purchase contains only that character. The paths below refer to the assets supplied in the matching product.

Collection

Open BISDraugrCollection.uproject in Unreal Engine 5.8. The startup map is /Game/BISDraugrCollection/Maps/L_Overview.

The collection contains all three characters. Read the Juggernaut, Gravebinder and Runecaller quick starts for exact asset paths, then Game-Integration-Guide.txt for game setup. Treat each character skeleton independently when retargeting. There are three meshes, three skeletons and three FK Control Rigs; retargeted Epic template example animations are included for each character.

Migrate the BISDraugrCollection folder through Unreal. Back up modifications before combining this collection with an existing single-character installation because the asset paths overlap.

Download the plain-text quick start

Juggernaut

  1. Open BISDraugrCollection.uproject in Unreal Engine 5.8. The single-product overview is /Game/BISDraugrCollection/Maps/L_Juggernaut_Overview. The collection uses L_Overview.
  2. Mesh: /Game/BISDraugrCollection/Characters/Bruiser/SK_Draugr_Bruiser
  3. Skeleton: /Game/BISDraugrCollection/Characters/Bruiser/SK_Draugr_Bruiser_Skeleton
  4. Physics Asset: /Game/BISDraugrCollection/Characters/Bruiser/PA_Draugr_Bruiser
  5. Posing rig: /Game/BISDraugrCollection/ControlRigs/CR_Juggernaut. Open Rig Hierarchy, select a _CTRL control and rotate it in Forwards Solve.
  6. Essence color: deep red. Inspect the mesh's assigned material instance before changing it.
  7. Intended theme: two-handed bruiser; sword supplied by buyer. Archetype is descriptive; no combat or weapon system is supplied.
  8. For your game, follow Game-Integration-Guide.txt. Use a matching-skeleton Animation Blueprint and your own or separately licensed, correctly retargeted animation clips.

Included: custom skeleton, skeletal mesh with four LODs, Physics Asset, PBR textures, animated essence, full-skeleton FK Control Rig with 119 controls, overview map, retargeted Epic template example animations and geometry FBX source.

Excluded: purchased RPG animations shown in promotional videos, weapons, locomotion/controller Blueprints, AI, spells and cloth simulation.

Optional animation source: https://www.mixamo.com/ — obtain animations directly and retarget; no tested direct compatibility is claimed.

Support: support.blackironspine@proton.me

Download the plain-text quick start

Gravebinder

  1. Open BISDraugrCollection.uproject in Unreal Engine 5.8. The single-product overview is /Game/BISDraugrCollection/Maps/L_Gravebinder_Overview. The collection uses L_Overview.
  2. Mesh: /Game/BISDraugrCollection/Characters/Healer/SK_Draugr_Healer
  3. Skeleton: /Game/BISDraugrCollection/Characters/Healer/SK_Draugr_Healer_Skeleton
  4. Physics Asset: /Game/BISDraugrCollection/Characters/Healer/PA_Draugr_Healer
  5. Posing rig: /Game/BISDraugrCollection/ControlRigs/CR_Gravebinder. Open Rig Hierarchy, select a _CTRL control and rotate it in Forwards Solve.
  6. Essence color: green. Inspect the mesh's assigned material instance before changing it.
  7. Intended theme: healer/support caster; staff supplied by buyer. Archetype is descriptive; no combat or weapon system is supplied.
  8. For your game, follow Game-Integration-Guide.txt. Use a matching-skeleton Animation Blueprint and your own or separately licensed, correctly retargeted animation clips.

Included: custom skeleton, skeletal mesh with four LODs, Physics Asset, PBR textures, animated essence, full-skeleton FK Control Rig with 119 controls, overview map, retargeted Epic template example animations and geometry FBX source.

Excluded: purchased RPG animations shown in promotional videos, weapons, locomotion/controller Blueprints, AI, spells and cloth simulation.

Optional animation source: https://www.mixamo.com/ — obtain animations directly and retarget; no tested direct compatibility is claimed.

Support: support.blackironspine@proton.me

Download the plain-text quick start

Runecaller

  1. Open BISDraugrCollection.uproject in Unreal Engine 5.8. The single-product overview is /Game/BISDraugrCollection/Maps/L_Runecaller_Overview. The collection uses L_Overview.
  2. Mesh: /Game/BISDraugrCollection/Characters/Mage/SK_Draugr_Mage
  3. Skeleton: /Game/BISDraugrCollection/Characters/Mage/SK_Draugr_Mage_Skeleton
  4. Physics Asset: /Game/BISDraugrCollection/Characters/Mage/PA_Draugr_Mage
  5. Posing rig: /Game/BISDraugrCollection/ControlRigs/CR_Runecaller. Open Rig Hierarchy, select a _CTRL control and rotate it in Forwards Solve.
  6. Essence color: blue. Inspect the mesh's assigned material instance before changing it.
  7. Intended theme: offensive caster; wand and off-hand item supplied by buyer. Archetype is descriptive; no combat or weapon system is supplied.
  8. For your game, follow Game-Integration-Guide.txt. Use a matching-skeleton Animation Blueprint and your own or separately licensed, correctly retargeted animation clips.

Included: custom skeleton, skeletal mesh with four LODs, Physics Asset, PBR textures, animated essence, full-skeleton FK Control Rig with 119 controls, overview map, retargeted Epic template example animations and geometry FBX source.

Excluded: purchased RPG animations shown in promotional videos, weapons, locomotion/controller Blueprints, AI, spells and cloth simulation.

Optional animation source: https://www.mixamo.com/ — obtain animations directly and retarget; no tested direct compatibility is claimed.

Support: support.blackironspine@proton.me

Download the plain-text quick start