BLACK IRON SPINE | DRAUGR GRAVEBINDER Character release 1.0 | Documentation revision 20 Open BISDraugrCollection.uproject in Unreal Engine 5.8. Startup map: /Game/BISDraugrCollection/Maps/L_Gravebinder_Overview. Press Play and click the viewport. WASD flies the inspection camera; mouse looks; Q/E changes height; Escape exits. Every included clip has its own labeled looping station: 26 for Gravebinder. Open an A_ animation asset under Content/BISDraugrCollection/Animations to pause or scrub a motion. The optional AC_ composite combines the clips into a playlist. Included per character: custom 119-bone skeleton, four mesh LODs, FK Control Rig, Physics Asset, PBR textures, animated essence, geometry FBX source, 26 retargeted Epic example sequences and one demo composite. No direct Epic skeleton compatibility is claimed. Excluded: purchased RPG motions shown in promotional footage, weapons, locomotion/controller Blueprints, private B/N controls, AI, combat systems, external spell effects and cloth simulation. Physics: open the matching PA_ Physics Asset under Characters, start Simulate, then Ctrl + right-mouse drag to grab the torso, hand or foot. Ctrl + left mouse applies an impulse. Stop Simulate restores the pose. The lower-body ragdoll is deliberately constrained for rigid skinned garments; normal animations are unaffected. Review clipping and contact in your own game. Read Docs/index.html, Docs/Draugr-Buyer-Guide.pdf or Docs/Game-Integration-Guide.txt for the complete setup, migration, rig reset and physics settings. All products share one BISDraugrCollection namespace; back up customizations before combining imports. Support: support.blackironspine@proton.me Mesh: /Game/BISDraugrCollection/Characters/Healer/SK_Draugr_Healer Rig: /Game/BISDraugrCollection/ControlRigs/CR_Gravebinder