BLACK IRON SPINE STUDIOS · CHARACTER VERSION 1.0 · UNREAL ENGINE 5.8 · WINDOWS

Draugr Characters

Edit source and restore

Editing source files and restoring content

Duplicate the project before editing geometry. Preserve bone names, hierarchy, bind pose and skin weights if you intend to retain compatibility with the supplied skeleton and Control Rig.

Test reimport of the matching character and LOD in the copied project. Check skeleton selection, material assignments, all four LODs, skinning, physics fit and essence masks. Changed topology or UVs may need new masks. Regenerating a skeleton can invalidate the rig; do not overwrite a working skeleton to force an import.

Restore a damaged asset from your backup or migrate a clean copy from the original download, preserving unrelated game changes. Keep customized material instances and gameplay Blueprints in your own game folder to make future updates easier.

The studio demonstration controls, including B possession switching, N animation cycling and camera zoom, are not included in the buyer project. Its overview map is for inspecting the supplied character assets.