Move the content into your project
In Unreal, right-click the BISDraugrCollection content folder and choose Asset Actions > Migrate. Review the dependency list and select your project Content folder. Keep the pack folder intact. Do not relocate individual .uasset files in Explorer.
Environment and dependencies
Unreal Engine project format: 5.8; validated in Unreal Engine 5.8.3 on Windows with DX12/SM6. Earlier versions and other platforms are not verified. FBX geometry and PBR textures can be imported into compatible tools, but Unreal materials, animated essence, Control Rigs and Physics Assets do not transfer through FBX. Other-engine integration is not tested.
No purchased animation pack or private studio preview plugin is required to open the supplied content. Third-party animations used in display footage are not supplied or required. Buyers provide their own animation content and retain responsibility for its licensing.
Carry over the physics settings
After migration, apply the documented physics substepping settings in your destination project. Asset migration does not copy Config/DefaultEngine.ini.
