BLACK IRON SPINE STUDIOS · CHARACTER VERSION 1.0 · UNREAL ENGINE 5.8 · WINDOWS

Draugr Characters

Technical inventory

Technical inventory

Textures per character: 4096 x 4096 base color and normal maps, 2048 x 2048 metallic and roughness maps, plus the character essence mask. One skeletal mesh, one skeleton, one Physics Asset, one essence parent material and one material instance per character.

Four skinned geometry FBXs (LOD0 through LOD3) are under SourceArt/<Character>/Geometry. Source PBR textures are in its Textures subfolder. Read SourceArt/<Character>/READ-ME.txt before editing. These files contain no character animation takes.

CharacterLOD0LOD1LOD2LOD3
Juggernaut188,17494,07847,03423,510
Gravebinder195,76597,87448,92824,455
Runecaller178,93689,46644,73222,363

Exact skeleton names and parents

Read the complete custom skeleton inventory

Included demonstration animations

Each single-character product contains its character-specific Epic-derived example clips and one demonstration composite. The Collection contains all three sets. See the exact animation inventory and playback instructions. Geometry FBX sources remain animation-free; the included demonstrations are Unreal animation assets.