Technical inventory
Textures per character: 4096 x 4096 base color and normal maps, 2048 x 2048 metallic and roughness maps, plus the character essence mask. One skeletal mesh, one skeleton, one Physics Asset, one essence parent material and one material instance per character.
Four skinned geometry FBXs (LOD0 through LOD3) are under SourceArt/<Character>/Geometry. Source PBR textures are in its Textures subfolder. Read SourceArt/<Character>/READ-ME.txt before editing. These files contain no character animation takes.
| Character | LOD0 | LOD1 | LOD2 | LOD3 |
| Juggernaut | 188,174 | 94,078 | 47,034 | 23,510 |
| Gravebinder | 195,765 | 97,874 | 48,928 | 24,455 |
| Runecaller | 178,936 | 89,466 | 44,732 | 22,363 |
Exact skeleton names and parents
Read the complete custom skeleton inventoryIncluded demonstration animations
Each single-character product contains its character-specific Epic-derived example clips and one demonstration composite. The Collection contains all three sets. See the exact animation inventory and playback instructions. Geometry FBX sources remain animation-free; the included demonstrations are Unreal animation assets.
