BLACK IRON SPINE STUDIOS · CHARACTER VERSION 1.0 · UNREAL ENGINE 5.8 · WINDOWS

Draugr Characters

Start here

What you receive

The Collection contains Juggernaut, Gravebinder and Runecaller. Individual products contain only the named character. Each includes an editable full-skeleton FK Control Rig, a skeletal mesh, custom skeleton, four mesh LOD levels, PBR textures, editable animated essence materials, a Physics Asset, an overview map with included animation demonstrations and portable geometry FBX source files.

Retargeted Epic Third Person template example animations are included, with a labeled overview station for every included clip. The purchased RPG animations shown in the promotional videos are a different set and are not included. The animated eye/body essence is an included material effect.

Weapons, animation FBX source files, gameplay controllers, AI, combat/spell systems and cloth simulation are not included.

First successful test

  1. Extract the complete project folder. Open its .uproject file in Unreal Engine 5.8. Allow shader preparation to finish.
  2. The startup overview map contains the supplied character or characters. Press Play to start all labeled animation stations. Each station loops one included clip. Find it under Content > BISDraugrCollection > Maps. Collection uses L_Overview; individual products use L_<Character>_Overview.
  3. Find the skeletal mesh under BISDraugrCollection/Characters. Bruiser is the internal Juggernaut folder, Healer is Gravebinder and Mage is Runecaller. Double-click SK_Draugr_<Role> to inspect the mesh and its four LOD levels.
  4. Check the material slots and open the assigned essence material instance. Juggernaut uses deep red, Gravebinder green and Runecaller blue. Enable real-time viewport updates to see the material motion. Press Play in the overview map to watch every included clip at its labeled station. Open individual animation assets to inspect a specific motion.

What the demonstration means

Display footage can show these character models moving with separately licensed animation content. It demonstrates appearance under those motions; it is not a promise that the motion, weapons, scenery or gameplay systems are included. Refer to the included-content list above.