What you receive
The Collection contains Juggernaut, Gravebinder and Runecaller. Individual products contain only the named character. Each includes an editable full-skeleton FK Control Rig, a skeletal mesh, custom skeleton, four mesh LOD levels, PBR textures, editable animated essence materials, a Physics Asset, an overview map with included animation demonstrations and portable geometry FBX source files.
Retargeted Epic Third Person template example animations are included, with a labeled overview station for every included clip. The purchased RPG animations shown in the promotional videos are a different set and are not included. The animated eye/body essence is an included material effect.
Weapons, animation FBX source files, gameplay controllers, AI, combat/spell systems and cloth simulation are not included.
First successful test
- Extract the complete project folder. Open its .uproject file in Unreal Engine 5.8. Allow shader preparation to finish.
- The startup overview map contains the supplied character or characters. Press Play to start all labeled animation stations. Each station loops one included clip. Find it under Content > BISDraugrCollection > Maps. Collection uses L_Overview; individual products use L_<Character>_Overview.
- Find the skeletal mesh under BISDraugrCollection/Characters. Bruiser is the internal Juggernaut folder, Healer is Gravebinder and Mage is Runecaller. Double-click SK_Draugr_<Role> to inspect the mesh and its four LOD levels.
- Check the material slots and open the assigned essence material instance. Juggernaut uses deep red, Gravebinder green and Runecaller blue. Enable real-time viewport updates to see the material motion. Press Play in the overview map to watch every included clip at its labeled station. Open individual animation assets to inspect a specific motion.
What the demonstration means
Display footage can show these character models moving with separately licensed animation content. It demonstrates appearance under those motions; it is not a promise that the motion, weapons, scenery or gameplay systems are included. Refer to the included-content list above.
